Angel 'n Danger
The first-ever AVN Award for Best VR Sex Scene went to a three-performer powerhouse
The Award
"Angel 'n Danger" won Best Virtual Reality Sex Scene at the 34th AVN Awards in January 2017. This was history in the making: it was the very first time the AVN Awards included a VR category, marking the industry's official acknowledgment that virtual reality had arrived as a format worth recognizing alongside traditional production.
The Scene
Produced by Dirty Monkey under the HoloFilm Productions banner, "Angel 'n Danger" brought together three of the industry's heaviest hitters for a VR threesome that set an early benchmark for the format. Released in early 2016, it was among the first professionally produced VR scenes to feature A-list talent and genuine production ambition. HoloFilm (also known as HoloGirlsVR) was a pioneer in the space, using their own proprietary camera rigs to capture VR content.
The Performers
Manuel Ferrara, Joanna Angel, and Abella Danger, each a major name in their own right. Ferrara is a multiple-time Male Performer of the Year. Angel built the Burning Angel brand into an alternative-porn institution. Danger was already emerging as one of the most prolific and in-demand performers of her generation. Assembling this trio for a VR scene in 2016 was a statement of intent.
The Studio
Dirty Monkey/HoloFilm Productions was an early mover in VR adult content, founded by technology entrepreneur Brian Shuster. They operated under the HoloGirlsVR brand and invested heavily in proprietary camera technology. The studio took a cinematic approach to VR at a time when most competitors were still figuring out basic stereoscopic capture. We don't cover Dirty Monkey/HoloFilm with full reviews, and the studio has since wound down active production.
Why It Matters
This was the inaugural AVN Award for VR, the very first. Winning that first trophy with a scene starring three of the industry's biggest names sent a clear message: VR wasn't a sideshow. The caliber of talent involved validated the format for studios and performers alike, and set expectations for what VR scenes should aspire to in terms of star power and production quality.