The Wanking Dead: Doctor's Orders
WankzVR swept the 2020 VR awards with another horror-themed blockbuster
The Award
"The Wanking Dead: Doctor's Orders" won Best Virtual Reality Sex Scene at the 37th AVN Awards in January 2020. Combined with "Santa's Naughty List" winning the XBIZ equivalent that same month, WankzVR effectively swept both major VR awards for the 2020 ceremony season, a feat that underscored the studio's dominance in the format.
The Scene
Another entry in WankzVR's horror-parody catalog, "The Wanking Dead: Doctor's Orders" takes obvious inspiration from the zombie genre and runs with it. The five-performer cast, themed set design, and narrative framing demonstrate WankzVR's continued investment in VR as a storytelling medium, not just a camera format. The medical/horror setting gives the production team something to build around visually, creating the kind of environmental immersion that VR rewards.
The Performers
Kenzie Reeves, Jillian Janson, and Gina Valentina headline a cast that represents some of the most active performers of the late 2010s. Janson in particular had been a consistent AVN and XBIZ nominee across categories. Sofie Reyez added a fresh face to the ensemble. Tommy Gunn, by this point a WankzVR regular, brought his VR experience to another complex group scene. His familiarity with VR camera work (knowing where to look, how to move) is the kind of thing that doesn't show up in credits but matters enormously in the final product.
The Studio
This win marked WankzVR's fourth major VR award (two XBIZ, two AVN) in just four years. The studio had built a recognizable brand identity around themed content, large casts, and high production values. Their willingness to invest in multi-performer scenes, custom sets, and narrative frameworks set them apart from studios treating VR as an afterthought. We don't currently cover WankzVR with full reviews.
Why It Matters
Winning both AVN and XBIZ VR awards in the same ceremony season is a statement of total format dominance. By 2020, WankzVR had proven this wasn't a fluke year; they were consistently producing the content that industry voters recognized as the best in VR. The horror-parody approach showed that VR could support genuine creative direction, not just technical competence.